I build what runs underneath the game - AI behaviour, combat systems, and multiplayer networking - across Unity (C#) and Unreal Engine 5 (Blueprints).
A multiplayer tactical shooter with full Steam integration. I lead the programming: networking, replication, voice systems, weapon customisation, and UI.
A third-person combat prototype with adaptive AI. I built the finite state machine enemy AI, multi-phase boss behaviour, player combat, and skill tree.
Read moreHi! I'm Akidney, a Leeds-based game programmer working in Unity and Unreal Engine. What hooks me is the invisible stuff - the systems underneath a game that make it feel alive rather than scripted.
Most of my work sits in three areas: AI that reacts (finite state machines, Behaviour Trees), combat that reads clearly (state-gated attacks, combo systems), and networking that holds up under real players (replication, Steam integration, save systems). Right now I'm deep in Life or Lead, an ongoing multiplayer shooter where I lead the programming.
I'm looking for my first industry role as a Game Programmer - based in Leeds, and open to relocating within the UK.
Looking for junior / graduate Game Programmer roles. Based in Leeds, open to relocating across the UK.