Blood Oath is a samurai stealth-action game built by Team ADS. You play Tatsuya, son of a fallen Daimyo branded a traitor, on a quest for revenge against the Shogun - blending fast hack-and-slash sword combat (inspired by Sekiro and Elden Ring) with stealth in the vein of Ghost of Tsushima.
Defeating each of the game's generals unlocks a new sword skill - Stone Breaker, Phantom Rush, Dancing Shadow, Twin Fang Strike - feeding the skill tree and letting players build toward stealth, all-out combat, or a mix of both. Enemies use dynamic AI with patrols, sound detection, investigation, and adaptive responses.
Built in Unity with C# as a university group project, where I was the Lead Programmer responsible for the AI, combat, progression, and UI systems.
I keep a full development diary of problems, root causes, and fixes as the project grows.
View Dev Diary