An early 3D adventure prototype built solo for a Game Dev 2 module - a dungeon-crawling loop of commandable companion AI, raycast-based combat, boss battles, and a chest / key / portal progression system, with hand-tuned particle VFX throughout.
Companion AI commandsRaycast combatBoss battlesKey & portal progressionParticle VFX
// What I built
AI & Combat
Commandable companion AI that follows orders from the player
Raycast-based combat and boss battle encounters
Systems & Feel
Chest, key, and portal progression loop
Hand-tuned particle VFX for combat and environment feedback