Fantasy Adventure Demo

Unity·C#·Solo·Year 2 coursework

An early 3D adventure prototype built solo for a Game Dev 2 module - a dungeon-crawling loop of commandable companion AI, raycast-based combat, boss battles, and a chest / key / portal progression system, with hand-tuned particle VFX throughout.

Companion AI commandsRaycast combatBoss battlesKey & portal progressionParticle VFX

AI & Combat

  • Commandable companion AI that follows orders from the player
  • Raycast-based combat and boss battle encounters

Systems & Feel

  • Chest, key, and portal progression loop
  • Hand-tuned particle VFX for combat and environment feedback